![]() ![]() At best, it’s chill, but it slowly showcases the various aspects that go into the Fisher Job. ![]() It’s not terribly exciting in the early levels, as most quest objectives ask to go to a specific location to catch a number of certain fish and keep it moving. ![]() There’s no minigame and it’s not so much skill-based as it is more about following a logic tree to reel in what you want. The actual systems behind fishing come down to casting a line into a body of water (or sand or air) with the right lure or bait, using the right abilities to better your chances of catching what you want, then praying to the RNG gods that you reel big fish. I spent the better part of a week learning the gameplay mechanics of fishing, doing the Job quests, and eagerly awaiting “fishing raids” that start every two hours - it’s been both pleasant and a valuable way to see FFXIV through a slightly different lens (and honestly, a very easy level 80 to reach). Something that really hit the spot was fishing, one of the three gathering Jobs available (formally denoted as Disciples of Land or DoL). There are just so many damn things to do in Final Fantasy XIV that even after putting in 600+ hours into the game, I’m still trying new content and discovering parts of a world I thought I knew well enough. But what about JRPGs that go all-in on having whole gameplay systems and side stories built around fishing? Hell yeah. What’s a JRPG without a fishing minigame? Wack, that’s what. ![]()
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